argent77
argent77
Reactions
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Re: Coding the Modron Maze?
Many aspects of the Modron Maze (such as available maps, traps, exits, location of special maps) are indeed randomly generated for each run. In original PST the parameters were stored in the save's T… (View Post)3 -
Re: PST EE Interface : Right-Click menu missing
The game is very modding-friendly. Maybe some UI wizard can introduce this feature as a mod. (View Post)3 -
Re: Why does Torment use Baldur's Save Game Data?
The same is true for IWD:EE as well. (View Post)2 -
Re: Getting swamped on Dragon's Eye level 2
It has probably something to do with an area-wide variable that is set as soon as a creature notices the party. It causes all creatures to walk towards Player1 with 50% probability. Since this check … (View Post)3 -
Re: JoinParty in scripts
Yes, most likely. The same script action is also used for regular NPCs. (View Post)1