argent77
argent77
Reactions
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Re: 50% XP Reward for Kills
This is the most likely culprit (from WeiDU.log):~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2052 // XP for killing creatures -> Decrease to 50%: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2062 // XP for quests -&g… (View Post)2 -
Re: [MOD] Trials of the Luremaster for BG2:EE
@charname_ver The mechanism for opening the trap doors should be rather foolproof. I can't think of a situation where it wouldn't work except maybe a compatibility issue with another mod. Can you ple… (View Post)3 -
Re: [MOD] Trials of the Luremaster for BG2:EE
Yeah, some of the opponents can be quite challenging if you're not fully prepared. Next release will react more dynamically to current party level and selected game difficulty, so it should be more m… (View Post)3 -
Re: [MOD] Trials of the Luremaster for BG2:EE
Doing it the other way around would mean a huge amount of work for me with very little benefit. I have already adjusted the original loot somewhat, so that you don't get too powerful items out of the… (View Post)2 -
Re: Did you know?
Btw, that effect was already available in the original BG2 game. I wonder if it was meant as some kind of easter egg by the Bioware developers? (View Post)3
