argent77
argent77
Reactions
-
Re: [MOD] Golem Construction for Spellcasters
Hmm, the problem is that auto-deactivated golems are switched to GOODBUTBLUE mode (blue circle, but counts as ally). That's why enemies will detect them as potential targets. Switching them to NEUTRA… (View Post)2 -
Re: New versions of NearInfinity available
Update: NearInfinity v2.1-20171124 Changes:* Added option to scale the default font sizes of UI controls (Options > Change Global Font Size), which should improve usability on high DPI monitors. *… (View Post)6 -
Re: Spell Revisions beta15
That's because the relevant text file (ARCANE.TRA) is already in UTF-8 format and doesn't have to be converted again by the mod's HANDLE_CHARSET routine. A quick fix (for EE only) would be to remove … (View Post)2 -
Re: New versions of NearInfinity available
The GUI library used by Near Infinity is very old and static. It will probably never fully adapt to high DPI screens without external hacks, which includes the icon label size in the Area Viewer. How… (View Post)1 -
Re: [MOD] Golem Construction for Spellcasters
Uncompressed WAV 16 bit or Ogg Vorbis are fine. (View Post)1
