argent77
argent77
Reactions
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Re: General mod Questions thread
You could check for creature class (e.g. with Class(O:Object*,I:Class*Class)) and assign your scripts appropriately. It may not always work though, as not all creatures provide meaningful class value… (View Post)1 -
Re: New versions of NearInfinity available
Update: NearInfinity v2.1-20171027-rev2 This release fixes a nasty bug from the previous release that resulted in empty IDS lists for resource fields which reference IDS entries. It also fixes a mino… (View Post)5 -
Re: New versions of NearInfinity available
Yeah, that's quite a nasty regression from one of the changes. It affects every field that presents values from an IDS file. I'll fix it asap. I had the same thought when I started working on the sli… (View Post)1 -
Re: New versions of NearInfinity available
Update: NearInfinity v2.1-20171027 Changes:* Lots of changes in BAM Converter:* Sets a default output name automatically. * Adds a list of recently used BAM sessions for quick access. * Improved feed… (View Post)6 -
Re: [MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
New version: Improved Archer Kit v2.4 Changes in v2.4:* Fixed a bug that may cause installation errors in BG2:EE (View Post)1
