argent77
argent77
Reactions
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Re: [MOD] Trials of the Luremaster for Baldur's Gate
After taking a look at the code I think it's not too difficult to add alternate starting points for the adventure to the mod. The loot would still be rather overpowered for SoD though, since it inclu… (View Post)1 -
Re: [MOD] DLC Builder for Enhanced Edition v2.x games
New version: DLC Builder v4.1 This update takes care of the filename restrictions imposed by EE patch 2.5. BG2:EE v2.5.16.6 is currently broken and doesn't load DLC content. On Windows this issue can… (View Post)6 -
Re: [HOW TO] Install mods on iOS devices (NO Jailbreak)
I don't know. Soundtracks in EE games can already be in Ogg format (despite the .acm extension), so I don't think there is any further conversion needed. In any case, make sure that song entries in S… (View Post)2 -
Re: [MOD] Afaaq, the Djinni Companion for BG2 and BG2:EE released
@crumb The 4th wardstone is only available after placing the other 3 wardstones into their respective slots. (View Post)1 -
Re: [MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
New version: Improved Archer Kit v3.1 Changelog:* Updated Russian translation (thanks JamesMaxwell) * Fixed typos in ability descriptions (View Post)2
