argent77
argent77
Reactions
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Re: Familiars, Animal Companions and Cohorts
This sequence of script actions enables your creature to follow the party across maps: MakeGlobal() ChangeEnemyAlly(Myself, FAMILIAR) AddFamiliar() Executing them in the correct order is important. W… (View Post)2 -
Re: Is anyone planning to update the remaining PST Tweaks for EE?
Some points in your list can already be solved or worked around. Explore City Areas: Tweaks Anthology includes the component "Reveal City Maps", which also supports PST:EE. For "Stacka… (View Post)2 -
Re: New versions of NearInfinity available
Yeah, some of the BAM files appear to be corrupted on your side. It shouldn't influence the search process though. I did get only a single hit for MOS4291, so if you replaced the MOS by a PNG, then t… (View Post)1 -
Re: New versions of NearInfinity available
It works for me, even with files in the override folder. Make sure "Options -> Ignore Overrides" isn't enabled. MENU files are not parsed by NI, so adding this file type to the reference… (View Post)1 -
Re: Strange lines and jumping squares in modded new locations
"Fishing for Trouble" is quite a complex mod with lots of new maps. I have counted 121 maps that would have to be converted. It would take some time to do it manually. If you're not afraid … (View Post)Post edited by argent77 on1
