argent77
argent77
Reactions
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Re: [v2.21] Shadow Magic
I haven't played Shadow Magic yet, so I don't know in detail what it has to offer. Chaos Sorcerer scans SPELL.IDS for available spells to generate spell lists. If this file isn't touched by SM, then … (View Post)1 -
Re: [v2.21] Shadow Magic
The error is caused by invalid scripts from Shadow Magic, where WeiDU stumbles over an incorrect use of TriggerOverride/NextTriggerObject. TriggerOverride requires a trigger that can be overridden. T… (View Post)1 -
Re: The 2.5 Update Beta is HERE! Test, play, let us know what you think!
That's not a change by the 2.5 patch. Thieves were never able to equip NPC-specific items with UAI (i.e. items that were using EE-specific features to apply restrictions). Btw, there were always case… (View Post)3 -
Re: Adding items to containers in Areas?
I'm currently using it in my Chaos Sorcerer Kit mod for a number of items (examples 1, 2, 3 and 4). Important: Container index starts at 1 for this function! More info can be found in the WeiDU docs. (View Post)2 -
Re: Area "refreshing" problem/bug (spoilers) and question
The responsible script action is Modron Maze specific. I doubt the game or any mods may use it for other purposes. (View Post)1