argent77
argent77
Reactions
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Re: [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers
@Stormfin The problem lies with the component of "The Calling". It seems to fail to resolve a variable, which results in an invalid script to be installed (%Lighthouse_BlackAlaricsCave_BCS.… (View Post)1 -
Re: [MOD] DLC Merger: Merge Steam/GOG SoD DLC or custom DLCs with the main game
@beo This tool is only needed for the GOG or Steam version of SoD. The Beamdog version is already installed in a merged state. BG2:EE is not relevant for this tool. Apart from that, the games are pre… (View Post)2 -
Re: New versions of NearInfinity available
Opcode parameter types in NI are mainly based on the information provided by IESDP. The IESDP description of opcode 173 doesn't provide info about the modifier type. It could be an oversight. Can you… (View Post)1 -
Re: [MOD] Golem Construction for Spellcasters
The mod checks whether imported characters have learned how to build golems, but it looks like one of the variables is not properly restored. It'll be fixed in the next release. You can fix it manual… (View Post)1 -
Re: [MOD] Golem Construction for Spellcasters
The mod will still install content for the BG:EE part even if it doesn't exist. However, missing game files will now be gracefully skipped, so that installation completes successfully even on a pure … (View Post)1
