argent77
argent77
Reactions
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Re: Mirror Image protects VS AOE
Skull Trap doesn't work for the same reason why BG2EE Fireball doesn't work. It seems AoE spells are very inconsistently flagged in BG1EE. E.g. Cloudkill appears to bypass Mirror Image while Death Fo… (View Post)1 -
Re: [SoD] What CRE files are these characters?
The SoD intro cutscene is called BDINTRO.BCS and is executed by the starting area script (BD0120.BCS). The relevant cutscene script starts around line 523. Btw, it contains the script action ActionOv… (View Post)1 -
Re: New versions of NearInfinity available
The original class is stored in the Flags field of the CRE structure (one of the "Original class" bits). It is also used by the engine to distinguish between multi class and dual class. (View Post)2 -
Re: [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers
TBH, this mod wasn't planned at all. I was just testing an idea which turned into a full-fledged mod very quickly. (I should be more careful in the future.) (View Post)3 -
Re: [MOD] DLC Builder for Enhanced Edition v2.x games
The issue here is more about iOS internals and what options the games are providing to access game resources. An article from the devs regarding how to mod games on mobile devices would be a great he… (View Post)4