argent77
argent77
Reactions
-
Re: [MOD IDEA] Porting Modron Maze from PSTEE to BG2EE
It was a mix of both. I have rescaled the tilesets and optimized the resized LM/HT/SR maps manually. For everything coordinates-related (ARE+WED) I have written a WeiDU function that did the work for… (View Post)1 -
Re: [MOD IDEA] Porting Modron Maze from PSTEE to BG2EE
Yeah, +3 arrows may still be somewhat overpowered in SoA. Maybe I can reduce the number of arrows and make it so that the Erinyes uses them in combat. The party could still recover some of the arrows… (View Post)1 -
Re: [MOD] Golem Construction for Spellcasters
@Necromanx2 I have put together a small mod that fixes the construction dialog for clerics. Simply install it on top of your current mod installation. (View Post)2 -
Re: How to extract .PNG images of .ARE files with Auto-map notes visible on the images?
@Bubb Nice work! This was one of the countless issues found on my ever-growing todo list. I'll try to implement it properly in NI when I get the opportunity. (View Post)6 -
Re: [MOD IDEA] Porting Modron Maze from PSTEE to BG2EE
These are some screenshots from the (current state of the) mod: (View Post)13
