argent77
argent77
Reactions
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Re: [iOS, Modding] .pstoverride files?
There is a very hacky and somewhat restricted method to add new strings to the game without modifying the dialog.tlk. It's called "Talk Override" and is included in saved games as DEFAULT.T… (View Post)3 -
Re: Coding the Modron Maze?
Many aspects of the Modron Maze (such as available maps, traps, exits, location of special maps) are indeed randomly generated for each run. In original PST the parameters were stored in the save's T… (View Post)3 -
Re: Coding the Modron Maze?
I don't think so. The area codes are probably hardcoded to AR13xx.ARE and the maze itself is initialized by the script action GenerateModronMaze() (and possibly FixEngineRoom()). (View Post)1 -
Re: Coding the Modron Maze?
The torment.maze doesn't exist in a new game. You have to call GenerateModronMaze() at least once, although I've never tried entering the maze without calling this script action. The actual configura… (View Post)1 -
Re: Missing graphics?
I can confirm this bug as well. It's present in both OpenGL and DirectX renderers. I will post a bug report. (View Post)4