argent77
argent77
Reactions
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Re: [MOD] Golem Construction for Spellcasters
UTF-8 is preferred, since this is an EE-only mod. However, setup.tra should be in plain US-ASCII, i.e. without any accented or umlaut characters. (Btw, the desired character encoding is always specif… (View Post)1 -
Re: New versions of NearInfinity available
Well, technically there is no real difference between a trap, an info region and a travel region. All three types are defined by the same kind of structure internally. I could experiment with differe… (View Post)1 -
Re: Wild Surge Issue 6 - Ghosts and Spirits
I would like to read an article about Wild Magic. (After all the magazine's named after it.) There is precious little known about it. What exactly is wild magic? Where does it come from? Or who was N… (View Post)8 -
Re: [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers
Interesting. I wonder how two Spell Select effects can be triggered at the same time by this spell. The spell list effect probabilities are not overlapping and the spell itself uses Flags bit 15 (Ign… (View Post)1 -
Re: [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers
@Mirandel The attached zip file contains all the relevant files. Follow these instructions to make it work: You won't get the "Conjure Greater Chaos Elemental" spell though, if you try to u… (View Post)Post edited by argent77 on1
