argent77
argent77
Reactions
-
Re: Option to disable tooltip sound
The tooltip sound effect is hardcoded into the game's executable and uses the sound resource PAPER.WAV. You can shut up the sound effect if you replace it by a silent sound clip. Use a sound editor t… (View Post)3 -
Re: Overpowered Kit mods for mages and clerics?
Even if you ruled out sorcerers I'd suggest to take a look at the Chaos Sorcerer kit. While the kit still gains spells in a sorcerer-like fashion, its key feature allows you to choose from potentiall… (View Post)1 -
Re: The journal dates in Icewind Dale are wrong - can it be modded?
I don't know if there are mods for that. The starting date is defined in a simple text file and can be changed very easily without the help of mods though. You can either use Near Infinity to open th… (View Post)2 -
Re: [MOD] Trials of the Luremaster for BG2:EE
Much more time and effort than I'm willing to spend. The TotLM part was pretty much separated from the rest of the game, both story-wise as well as resource-wise. But it was still a lot of effort inv… (View Post)3 -
Re: Cross Class Kits (v1.0): Backstabbing Monks, Shapeshifting Fighters, and Thieves with Called Shot
The original ADD_KIT command is very limited in that it doesn't support EE-specific features and has issues with variable evaluations (which is a major pita if your mod supports multiple games). To p… (View Post)1