argent77
argent77
Reactions
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Re: General mod Questions thread
It could be that object specifiers, such as NearestEnemyOf(), don't work with invisible creatures. Does this code work better? Detect([ENEMY]) OR(4) Gender(LastSeenBy(Myself),ILLUSIONARY) StateCheck(… (View Post)1 -
[MOD] DLC Merger: Merge Steam/GOG SoD DLC or custom DLCs with the main game
Download: DLC Merger (latest) Overview Enhanced Edition games provide a feature that lets you use self-contained DLC archives to add or modify content. Best known example is the "Siege of Dragon… (View Post)39 -
Re: BG:EE, SoD 2.5 patches, Infinity Engine fixes and features, + the additional 2.5 IWD:EE patch
Seems to be a packaging or merge issue then, as only the Beamdog client installs SoD merged with the BGEE game. I have already created a bug report about it. (View Post)5 -
Re: Improved movement speed outside of combat
My version affects only regular party members (i.e. no summons, no familiars or other "companions", and no monsters or neutral creatures). Running away from enemies will probably still be a… (View Post)2 -
Re: Tweaks Anthology v5 Released
The problem lies with BWS, which downloads the latest master branch version of the mod. This is a dangerous practice, since mods can always be in a non-functional state between official releases. You… (View Post)1