argent77
argent77
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Re: New versions of NearInfinity available
The general procedure is: Locate the INI file for the creature animation. It's one of the xxxx.INI files, where xxxx corresponds to the hexadecimal number of the animation ID. This file defines the r… (View Post)1 -
Re: New versions of NearInfinity available
@UOLegacy Unpack the attached archive into the override folder of IWD:EE and add the following line to ANIMATE.IDS: 0x7F5E HAG_SEA Refresh or restart NI. Afterwards you can assign the HAG_SEA creatur… (View Post)1 -
Re: New versions of NearInfinity available
Handling creature animations is one of the more advanced topics, so it'll be somewhat complicated one way or another. The INI file is merely used as a source of information to find the relevant creat… (View Post)1 -
Re: New versions of NearInfinity available
It's not hardcoded. Bags and similar containers are controlled by STO files. For example, the gem bag (bag02.itm) is associated with bag02.sto. This file may contain one or more structures called &qu… (View Post)2 -
Re: [MOD] Reveal Hidden Gameplay Options (for all EE games patched to v2.0 or higher)
That option appears to work only in PST:EE. (View Post)1