argent77
argent77
Reactions
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Re: [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers
@deratiseur I can reproduce the issue with Xan. From what I can see it's caused by the Level1NPC mod, which incorrectly applies kit-specific effects to a character. This isn't advisable in EE games, … (View Post)1 -
Re: Problems with water-overlays in pvrz-files
@Acifer I have put together a command line tool that performs classic -> EE TIS overlay conversion (see attachment). You'll need both TIS and WED file for the conversion. I might turn it into a mo… (View Post)8 -
Re: Problems with water-overlays in pvrz-files
I've taken a closer look at the tileset overlay differences. The best method to convert maps (coding-wise) would be to use the original primary tile and split it into two new tiles (primary and secon… (View Post)2 -
Re: New versions of NearInfinity available
@Acifer Yeah, there are a couple of bugs in the latest NI release which were introduced when I added alpha channel BAM palette support to the BAM converter. I agree with Ulb to use an earlier NI vers… (View Post)4 -
Re: [MOD] Trials of the Luremaster for Baldur's Gate
@Blash Thanks for the report. From what I can see, this conflict cannot be solved by TotLM without making the optional component "Make IWD spells available to the player" obsolete. DavidW s… (View Post)2
