argent77
argent77
Reactions
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Re: [MOD IDEA] Porting Modron Maze from PSTEE to BG2EE
The mod is thought as an addition to the main game. It's actually designed in a similar way as Trials of the Luremaster for IWDEE. Although this mod allows you to return to the main game any time you… (View Post)2 -
[MOD IDEA] Porting Modron Maze from PSTEE to BG2EE
I've been thinking for quite some time if there is a way to port the Modron Maze, which is unique in the whole series of IE Engine games, from PST to BG(2)EE or IWDEE. The biggest (but by no means on… (View Post)7 -
Re: [MOD] Reveal Hidden Gameplay Options (for all EE games patched to v2.0 or higher)
Good catch! Will be fixed in the next release. (View Post)1 -
Re: General mod Questions thread
WeiDU's 2DA-specific functions allow you to directly control which table value to update. Example: COPY_EXISTING ~feats.2da~ ~override~ COUNT_2DA_COLS num_cols READ_2DA_ENTRIES_NOW rows num_cols FOR … (View Post)2 -
Re: [MOD] Bags of Torment
New release: Bags of Torment 1.1 This release provides several new translations. The mod is now fully covering all officially supported languages of the game (and more). :smiley: Changes:* Added Fren… (View Post)2
