argent77
argent77
Reactions
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Re: What mods would people want for this game?
Increasing banter frequency is now as simple as changing a single value in the game's BANTTIMG.2DA file. You can open and edit the file with Near Infinity. (View Post)Post edited by argent77 on8 -
Re: Option to Always Highlight?
First of all, DON'T hack the game executable. It might work now (on Windows), but most likely not anymore after the next game patch. Instead, add the following line to the baldur.lua: SetPrivateProfi… (View Post)1 -
Re: [MOD] Bags of Torment
Making equippable items stackable would be a bad idea in most cases. I think it would hurt immersion if you can equip a stack of 50 earrings. Bags are not as badly needed in PST:EE since you have mor… (View Post)4 -
Re: New versions of NearInfinity available
Major update: NearInfinity v2.1-20170412 Lots of changes:* Added PST:EE support:* New opcodes * New resource type MAZE * Updated resource types * Added a new implementation of BCS compiler and decomp… (View Post)27 -
Re: Modding Planescape?
This is related to a very specific curse the Nameless One can catch in his adventures. I haven't really tested the new opcodes yet, so I don't know if they have been expanded compared to original PST… (View Post)1
