argent77
argent77
Reactions
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Re: [MOD] Golem Construction for Spellcasters
In other words, the golem may use another ability immediately afterwards without the usual delay, as if under the effect of Improved Alacrity, but only for the next ability. (I should probably find a… (View Post)2 -
Re: [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers
New release: Beta 5 It fixes the majority of issues that cropped up for Wild Mage and Chaos Sorcerer spell selections in pre-2.0 patched games. It is still possible to select Chaos Shield for Chaos S… (View Post)2 -
Re: [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers
NRD is still there for Wild Mages, but it has been "unhardcoded" (kind of). Both 5% wild surge chance and -5/+5 level adjustment for spellcasting seem to be hardcoded for the Wild Mage. The… (View Post)1 -
Re: [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers
New update: Beta 4 Changes:* Added optional component to make Wild Mage kit unavailable during character creation (as suggested by @subtledoctor ;) ) * Added a chance of a (Greater) Chaos Elemental a… (View Post)2 -
Re: [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers
More information about compatibility with other mods: 1. Spell Revisions (as mentioned in first post) is fully compatible. 2. Wild Mage additions (link): No issues detected. 3. NPCs Enhanced for Ever… (View Post)2
