badungu
badungu
Reactions
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Re: General mod Questions thread
@chimeric, I coded some examples how to handle spawn points inside an area file... COPY_EXISTING ~AR5100.are~ ~override~ SET spawn_delete = 0 //set spawn_delete to 0 GET_OFFSET_ARRAY spawns ARE_V10_S… (View Post)1 -
Re: [mod] Athkatlan Grounds: Southern Edge
Tried your mod again and this time I've done all quests. :) Found a little bug this time with Amaretto (It's not possible to talk to her again). I think the NumTimesTalkedTo(0) in line 12 (L#NDAMA.d)… (View Post)1 -
Re: [SoD] Patching BDLEAT05.ITM
I think there is an end missing at line 2899 for the "ACTION_IF (FILE_EXISTS_IN_GAME ~shld26A.itm~) THEN BEGIN" block... ;) (View Post)1 -
Re: Kommt die späteren Planescape Torment EE auch unter den freiwilligen Übersetzungsarbeit durch?
@Shandyr, Trins Patch kann ich leider auch nicht finden aber der wurde doch von ZenJu überarbeitet und dann von White Agnus ins Weidu Format konvertiert: https://kerzenburg.baldurs-gate.eu/showthread… (View Post)1 -
Re: Request: be able to wear dustman robes outside mortuary
I had a bit of research in this with IDAPro and I think I found the position in the executable... It must be possible to edit the Subroutine at position 005EF330: Hex code: Pseudo code: If you search… (View Post)2