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ed_boy

  • Re: Solo Improved Anvil v6

    Part 018: Ambushes and Harpers: With this part, we are done with ambushes. There are still waylay encounters, but after the first three they are the the same encounter repeated. That encounter gives … (View Post)
  • Re: Solo Improved Anvil v6

    The screenshots make it look at though I am braver than I actually am - until I have my buffs up I spend most of the time running in circles around the enemies. The enemies do get some attacks in, bu… (View Post)
  • Re: Solo Improved Anvil v6

    Part 019: Graveyard district (easy parts): A short part here, just clearing up vanilla encounters. The graveyard tombs I'm hesitant to do, as they have a few improved spider groups - I can beat the i… (View Post)
  • Re: Solo Improved Anvil v6

    Part 020: Thieves' Guild: Under IA, thieves are probably the least threatening class. Pretty much all of them have a simple AI - Identify a backstabbable enemy, drink a potion of invisibility, backst… (View Post)
  • Re: Solo Improved Anvil v6

    There is one aspect of route planning that I'm going to talk about before I do the next part. BG2 does feature some elements of dynamic encounters. At some points in the game the strength of the char… (View Post)
    Post edited by ed_boy on