ermo
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Re: Getting Shadowkeeper to work with BGEE
Right, so I've taken a quick look at the ShadowKeeper C++ source and since it basically searches for BGMain.exe and sets a global, persistent path variable based on that, it looks as if we can use a … (View Post)Post edited by ermo on1 -
Re: *IMPORTANT* Regarding Intel Hardware! Driver issues, slow game performance
Maybe that is because you are not in possession of all the facts? FACT: Overhaul chose to go with an OpenGL 2.0 based renderer, because most ARM System-on-Chips used in tablets support OpenGL 2.0, ju… (View Post)2 -
Re: BGEE Mod Compatibility Thread
Not really an answer and more of a tangential rant, but still: Colour me cynical, but perhaps you have it backwards? A smarter question might be: 'will my mods break BG:EE in ways that neither I, mod… (View Post)9 -
Re: Getting Shadowkeeper to work with BGEE
@CamDawg: It's certainly worth a try. =) I've got BG, BG2 and SK (and a duckton of mods, including EasyTutu) installed on my laptop w/a intel GMA X3100 chipset (so possibly not working w/BG:EE), but … (View Post)Post edited by ermo on1 -
Re: Baldur's Gate: Enhanced Edition Status Update (December 3rd, 2012)
Chin up gents: "This too shall pass." I'm fairly sure it takes guts to take on an old classic like this, what with 10+ years of dedicated fans tinkering and making the game their own. As th… (View Post)7