fkirenicus
fkirenicus
Reactions
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Re: NWN:EE Edited an old module - made simple change - NOT ENOUGH DISK SPACE
You say you had to verify the module after saving it in EE toolset, and then it works fine? (View Post)1 -
Re: Would you like to have "ceiling" for basic Tilesets in NWN: EE?
I agree. What if these ceilings were turned off automatically if one chose "Exterior (or was it "Natural"?) - Above Ground" in the area settings? (View Post)Post edited by fkirenicus on1 -
Re: Is there a problem with the new patch (74.8155)?
My BD client didn't find any patch when I tried some 4-5 hours ago, but I have just now updated to 8155 with no problems. (View Post)2 -
Re: New Beamdog content for OC, SOU and HOTU?
Given the unhealthy debate in the wake of new content and changes done to the BG series, as well as a wish for a real upgrade of a fantastic game, I'd rather have Beamdog focus on making the NWN EE t… (View Post)2 -
Re: Beamdog streams
So... Modules created on 1.69 (Diamond) will work for all, but modules created in the EE toolset will require the EE to play. That means that builders should be aware that if they create mods or make… (View Post)1