fortyseven
fortyseven
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
Bubb I know you are quite busy with getting things implemented but would you be able to give an example of how to implement a key binding with the EEex_Key.lua? Like for the really dense coding lay p… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
You have made me a very happy person today. I can't tell you how long I have wanted a system like this! Regarding the issue with the original system still being active, to prevent conflicts between t… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
You sure are amazing. Your ability to x-ray the game code is something to behold. I'm quite shocked at the system you have uncovered. That the spells are identified through their text is unexpected, … (View Post)Post edited by fortyseven on1 -
Re: [MOD] EEex (v0.10.2-alpha)
You take your time Bubb! As far as I'm concerned the fact that you are looking into these issues at all is a gift. Especially as Beamdog appears to be completely winding down their involvment with th… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
This might be slightly off-topic but I would be interested to know if you can externalise other aspects of the interface with your method @Bubb. For example for a long time I have wanted to have acce… (View Post)3