highv_priest
highv_priest
Reactions
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Re: Haste bug
While casting time isn't scriptable. You can directly edit the casting times in the .2DA server side, which will increase/decrease required time to cast a spell. It even allows changing the "sta… (View Post)2 -
Re: What is the state of the internal SetCampaign style commands in NWN:EE? Are they still super slow?
Since no one answered. The campaign database is slow the first time it's used(this is when it is physically creating the database on the harddrive). After the first time it's plenty fast, but can onl… (View Post)2 -
Re: Request - more generalised scripting?
Ultimately as long as the same features I have in 1.69 using NWNX make their way into this new edition it's irrelevant(and I don't go to the extensive level of customization Sinfar does, mine are mod… (View Post)5 -
Re: Request - more generalised scripting?
Object constructors aren't that simple. For example... Objects in games do not always use the same memory space. The actual get/set is a pointer to where the object is based on it's opening and closi… (View Post)1 -
Re: Little bit of script/function weirdness
Normal string to int functionality in C drops the letters. This is because atoi() which is probably the C function nwn uses is programmed to only check for - or + signs (or lack of) and base 10 digit… (View Post)1