jessejmc
jessejmc
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Re: The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
The above was from a non-modded install. I just tested on SCS v32.7 at Tactical difficulty and was able to charm Kelddath. Unfortunately, he no longer had Animate Dead in his spellbook, so mileage ma… (View Post)2 -
Re: The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
Not sure if anyone else does this with Algernon's Cloak, but a few thoughts on camp layout: I've started moving Taerom Fuiruim and the bartender from Feldepost's Inn next to a sack I use for permanen… (View Post)11 -
Re: The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
Agreed on the small sample size (I didn't even gather enough to complete all expected flail segments, as it was the last one I tested). At least for speed factor 0, the data suggests that more attack… (View Post)4 -
Re: The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
FPS was set to 10. Previous round timing of 20.48, 20.58, 20.45, 20.41, 20.53, 20.38. Timer stopped when attack roll showed up in console. 1 APR Dagger +2, speed factor of 0 1.59, 1.50, 1.56, 1.62, 1… (View Post)7 -
Re: The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
I wanted to establish round length before investigating further, and here are some initial findings. Auto-Pause on End of Round has been enabled. The first count is from pause, initiate attack, unpau… (View Post)4