jmerry
jmerry
Reactions
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Re: Torgal, The Party Slayer
TorGal's defenses: immune to sleep, charm, fear, confusion, stun, paralysis, hold, petrification, feeblemind, disintegration, non-magic weapons. Regenerates 12 HP per round. 30% magic resistant, 30% … (View Post)3 -
Re: COVID-19
Seattle here, where we were early to be hit, early to shut down, and just recently starting to reopen. I went for the home cut with ordinary scissors (bangs only) rather than risking a barbershop. No… (View Post)1 -
Re: Easter Eggs in Siege of Dragonspear and The Black Pits
Black Pits is a series of arena fights with a thin story hung over it. It's not exactly taking itself seriously. Besides, you only see those fight names if you break immersion and replay old fights. … (View Post)4 -
Re: [SCS] How do you win at chess?
A visual demonstration of the tactics described here: Action: Effect: Naturally, this bunch of pyromaniacs (Dragon Disciple 9, Fighter 7/Druid 7, Bard 10, Thief 6-Mage 9, Sun Soul Monk 8, Avenger 10 … (View Post)2 -
Re: What weapons & styles should I put pips in for a Kensai/Thief?
While poisoned throwing daggers are rare, they come in packs of two and have a positive resale value. That means that you can "farm" them by buying and reselling for a theoretically unlimit… (View Post)2
