jmerry
jmerry
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Re: Wee Cant Spell [BGEE/BG2EE playthrough, complete]
Part 7: Mages at the Croak Would Mind Before proceeding with the plot, the party makes a detour to Ulgoth's Beard. It's mainly for shopping purposes, but Magpie also sets a few traps for much later. … (View Post)2 -
Re: Wee Cant Spell [BGEE/BG2EE playthrough, complete]
Part 6: Back Talons With Tranzig down, it's time to visit the Wood of Sharp Teeth. Ajantis gets a package after we leave the inn. In Larswood, we kill some gibberlings, then send off Baeloth. Nim Fur… (View Post)2 -
Re: Wee Cant Spell [BGEE/BG2EE playthrough, complete]
Part 5: It's a Tarp! After fighting the undead bard, the party clears out a few more monsters. The kobold commandoes on the hilltop get some hits in, but the area isn't much of a challenge when you'r… (View Post)2 -
Re: Wee Cant Spell [BGEE/BG2EE playthrough, complete]
A bit later than usual, but it's still Monday for me... No real excuse, I just didn't feel like writing over the weekend. Part 4: Stabs in the Bark Magpie equips Buckley's Buckler for her first use o… (View Post)3 -
Re: Did you know?
I didn't know this until I did it just now, but it's possible to disarm a trap while wearing heavy armor. Screenshot evidence: The procedure, demonstrated by my fighter/thief in full plate: 1. Detect… (View Post)6
