jmerry
jmerry
Reactions
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Re: Torgal, The Party Slayer
TorGal's defenses: immune to sleep, charm, fear, confusion, stun, paralysis, hold, petrification, feeblemind, disintegration, non-magic weapons. Regenerates 12 HP per round. 30% magic resistant, 30% … (View Post)3 -
Re: Dwarven Shadowdancer?
With how much you're putting into one-handed weapons, why not clubs as the blunt option? Not that it's critical; the golems out there that you want blunt damage for are immune to backstabs, so you'll… (View Post)2 -
Re: The Dukes Get Off Their Butts [BGEE playthrough, complete]
Part 4: The Nashkel Mines In Nashkel, the party immediately went to consult with the mayor. "Greetings. We've heard that there is some sort of trouble in the mines, and that it's affecting the i… (View Post)5 -
Re: [SCS] How do you win at chess?
A visual demonstration of the tactics described here: Action: Effect: Naturally, this bunch of pyromaniacs (Dragon Disciple 9, Fighter 7/Druid 7, Bard 10, Thief 6-Mage 9, Sun Soul Monk 8, Avenger 10 … (View Post)2 -
Re: Jaheira Romance Stuck
Actually, looking at the scripts, JaheiraRomance is always a real-time timer variable, and nearly every love talk increment depends on it. Practically all of the love talks and other critical events … (View Post)1
