jmerry
jmerry
Reactions
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Re: Wee Cant Spell [BGEE/BG2EE playthrough, complete]
Part 58: Thay Spell Bad Now, it's time for Neera's quest. We head back to the North forest, and swap out Korgan for Neera. Neera gets the Staff of the Magi and turns off auto-attacks; she might throw… (View Post)2 -
Re: The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm
One thing to watch out for if you're using the Helm of Opposite Alignment to summon a familiar? If you ever take the helm off and try to swap the familiar in and out of your pack, it's likely to disa… (View Post)7 -
Re: New version of Sword Coast Stratagems (v33) now available
An issue I've just spotted ... The "more consistent Breach" component modifies the Wand of Spell Striking to cast the arcane Breach and Pierce Magic spells. But in the latter case, the leve… (View Post)2 -
Re: Kill it With Fire! [BG1 + BG2 playthrough, complete]
Part 7: Building Reputation in the Wilderness Now that we're back in civilized territory, Coran can make use of his lockpicking skills. There isn't anything really notable in the Friendly Arm, but Be… (View Post)3 -
Re: The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm
You know, when someone asks a question like this, I just look it up in Near Infinity. It's not rocket science here. Wands of Fear, Paralyzation, and Sleep have the Enchantment school, so enchanters g… (View Post)5
