jmerry
jmerry
Reactions
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Re: The Transmuter Wizard: How do you deal with enemy magic resistance?
Let the rest of your party lead. They can dispel any buffs for you (SCS dragons really like to give themselves Improved Haste...) and then start physically attacking. If you want your mage to contrib… (View Post)2 -
Re: Location of items in that specific game (POSSIBLE SPOILER)
There's very little randomness in treasure; aside from things like some gems and scrolls, everything's fixed. This includes every unique item and every piece of gear enemies have equipped. Of those S… (View Post)2 -
Re: You shall fall before me!
A correction: the "1 hour" time listed for Remove Fear is one in-game hour, or six turns. You'll need several castings of it for each one of the turn/level buffs at high levels, or you can … (View Post)3 -
Re: Anyone knows of RPG's without humans, elves and dwarves in it?
Oh, sure. You delve into ancient ruins for lost knowledge and wondrous artifacts beyond the ability of modern civilization to reproduce. You face the looming threat of ancient monstrous necromancers … (View Post)2 -
Re: Can I get a Knock?
There's a guaranteed Knock in the Cloakwood Mines. (View Post)1
