jobby
jobby
Reactions
-
Re: The BG NPC project
@AstroBryGuy Sorry just remembered one tiny wee glitch (that may not even be). Bandit Camp [Spoiler] After speaking to Ender Sai i get a dialogue saying someone along the lines of *you notice someth… (View Post)2 -
Re: The BG NPC project
@kaguana Apologies, I forgot that was a module in SCS, if you install only that if shouldn't affect anything else but i understand if you don't want to. @AstroBryGuy Well i haven't been to the area… (View Post)1 -
Re: The BG NPC project
That component has worked fine for me, I've also split pairs up to see if it would work which has also been fine, the Friendly arms is full of potential chunk replacements in my game :) @AstroBryGuy… (View Post)1 -
Re: The BG NPC project
For the record Garricks quest runs fine also, should i dull down my enthusiasm and only post errors btw? I don't want to clog the topic up with useless info. (View Post)2 -
Re: The BG NPC project
@AstroBryGuy I dled the most recent version from the Github (sounds like a gathering place of offensive people lol) on the 9th of May, but I'm glad to see that you've repaired that part and as I sai… (View Post)3