meowdog
meowdog
Reactions
-
Re: [MOD] Dragonspear UI++ (v2.42)
I was asked to change the green border color used for portraits, I managed to found how to do it. I'm not going to add it to the mod, but maybe anyone wants it. Screenshot: Python code: And if you do… (View Post)4 -
Re: [MOD] Dragonspear UI++ (v2.42)
I think it tries to center the map on your location and it doesn't quite work with the current map size. To fix this, you can make the map look like shown here: https://forums.beamdog.com/discussion/… (View Post)2 -
Re: [MOD] Dragonspear UI++ (v2.42)
@affablePeafowl I exported from SoD as BAM v1 (compressed) and it works ok. (View Post)1 -
Re: [MOD] Dragonspear UI++ (v2.42)
@p6kocka The crash dump you provided points to a webm related code:void __thiscall CResWebm::OpenDecoder(CResWebm *this) ... nestegg_init(context, io, /* log_callback */ null, /* max_offset */ -1); /… (View Post)Post edited by meowdog on1 -
Re: [MOD] Dragonspear UI++ (v2.42)
@affablePeafowl Yeah, an incorrect asset can definitely cause a crash, I had this problem with BG2:EE. I used NearInfinity to export from SoD some missing backgrounds and chose the wrong format and t… (View Post)1