meowdog
meowdog
Reactions
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Re: [MOD] Dragonspear UI++ (v2.42)
Sure, I'll look into it. For people who don't want to reinstall in the correct order, SCS basically just adds one button which runs this command:C:Eval('CreateCreatureObject("dw#diffi",Play… (View Post)1 -
Re: [MOD] Dragonspear UI++ (v2.42)
@affablePeafowl The assets are included, you don't need SoD or BG2:EE. The campaign button is extra, not missing, it's for SoD and it doesn't work. It's not really a problem, you can just ignore it. (View Post)1 -
Re: [MOD] Dragonspear UI++ (v2.42)
@affablePeafowl It's not compatible with BG1:EE, it's missing some assets, the start screen has the extra SoD campaign button and the world map requires some changes. There might be other issues, I o… (View Post)Post edited by meowdog on1 -
Re: [MOD] Dragonspear UI++ (v2.42)
@tl1942 I updated the branch to include equipment comparison. @raizo My repo is for the 2.6 version, it might work with 2.5 however. I think the only major change in 2.6 UI.menu was in the voice sele… (View Post)2 -
Re: [MOD] Dragonspear UI++ (v2.42)
@tl1942 You should be able to customize colors from the new inventory, mouse hover is temporarily disabled when you do it. No, but I made a branch with the old inventory. (View Post)1