meowdog
meowdog
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Re: [MOD] Dragonspear UI++ (v2.42)
You can replace override/rgopt1.wbm with your own, to create webm from image using ffmpeg:ffmpeg -loop 1 -i image.png -t 1 -c:v libvpx -f webm rgopt1.wbm Or it's possible to replace this code movie {… (View Post)1 -
Re: [MOD] Dragonspear UI++ (v2.42)
Might be the same issue as this one: https://forums.beamdog.com/discussion/comment/1127335/#Comment_1127335 Search:scrollbar 'RGSCR3' --GUISCRP and replace RGSCR3 with GUISCRP. (View Post)1 -
Re: [MOD] Dragonspear UI++ (v2.42)
@Sour Search for WORLD_MAP in UI.menu, then change the following lines: -- change 1496 to 1026 area 0 0 1496 726 mosaic RGWMAP1 ... -- change 1470 to 1000 area 14 12 1470 700 worldmap The resullt sho… (View Post)1 -
Re: [MOD] Dragonspear UI++ (v2.42)
@Etamin @MoonWolf To fix the portrait picker without weidu create override/m_bg.lua:BGImages = { -- Example entry, edit or remove it: {"display name", "D", "filenameL"},… (View Post)Post edited by meowdog on2 -
Re: [MOD] Dragonspear UI++ (v2.42)
Here is a fix that works with the SCS IWD component STATES.BAM file. Basically replace all '233' with nil and add the new label to the character menu. Also status effect icons and names are now bette… (View Post)1