moopy
moopy
Reactions
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Re: Concerning Rangers
You keep saying traps over and over again. It'd be like if I made a ranger and was upset that I couldn't cast arcane spells. I have to keep having Xan cast skull trap! No where in the ranger class de… (View Post)Post edited by moopy on2 -
Re: Concerning Rangers
@hammernanvil Archers also get +1 to hit and +1 to damage every 3 levels with ranged weapons. Archers are one, if not the most powerful kit you can play in BG1 given how powerful ranged weapons are. … (View Post)5 -
Re: Fighter Proficiency Question
Edited to remove mistakes TJ_Hooker pointed out: In BG2 you can put all 5. BG1 vanilla only 2 in one category at level 1, then another at level 3, and another at level 6 meaning that with this creati… (View Post)Post edited by moopy on1 -
Re: Fighter Proficiency Question
@TJ_Hooker You are correct, no idea what I was thinking. I would call that a design bug though because there is no way a level 7 fighter could have grand mastery. Given level 1 creation rules from BG… (View Post)2 -
Re: Like the extra HP but hate the Familiar?
I wish that they would patch this. Not so that it wouldn't drop. Keep it that way. But so that when your mage leaves the area the familiar was dropped in without picking it back up that you explode i… (View Post)9