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Reactions
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Re: Neverwinter Nights: Enhanced Edition FAQ
Hello Allatum, we're currently supporting full-screen shaders (like the acid one you linked) and texture shaders (material shaders). Both of them are in the early stages, so configuring them from scr… (View Post)4 -
Re: BD- consider becoming the central hosting point for NWN modules
We have some proof of concepts, we have ideas, and we have wishes. That's it. End of year is very unlikely (but not impossible). This is absolutely zero-promises; just to say that we're going to be v… (View Post)3 -
Re: Neverwinter Nights: Enhanced Edition FAQ
You can rewatch the stream here (for now): https://www.twitch.tv/videos/203213828 It says PST:EE - don't be dissuaded. (View Post)9 -
NWN1 command-line utilities
Hello, I've written a new set of cli utiltiies (and the needed backing library). These utilities were used to develop needed changes for NWN. For example, they are used to repack the data files, remo… (View Post)8 -
Re: Will final release overwrite Head Start version?
Hey, Head Start is a different directory than the final release game will be. The background behind this is that "Head Start" is actually tracking beta versions, whereas the final release i… (View Post)4
