pscythe
pscythe
Reactions
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Re: NPC Activities 6.0 doesn't compile in v75.8176
Here is a fix from Sylvus_Moonbow in https://forums.beamdog.com/discussion/71028/v75-compiler-breaks-1-69-code case 12: return GetStringLeft("/\/\ ", 4); case 38: return GetStringLeft("… (View Post)2 -
Re: Have you seen this - Darkness Over Daggerford EE?
DoD assets can also be found in Project Q, not just CEP. (View Post)2 -
Re: Access and Edit/Save 2da's in Toolset - Why?
@TarotRedhand You just open it with LibreOffice Calc and it would detect that it is a space separated .csv file. There is no need for any conversion. It also have special options for handling quoted … (View Post)1 -
Encounters
In the Encounter creatures list dialog box, can we get a "Must Spawn" flag in addition to the Unique flag that is already there? This would allow us to set at a minimum what monsters would … (View Post)2 -
Re: Test Module (F9) Char Selection - let us choose default test char!
I just create a bunch of characters all called "AAA AAA" and then copy the required version over as "aaaaaa000.bic" (numberic zeros :smile: ) that gets it sorted first both in cha… (View Post)Post edited by pscythe on1