randomhero890
randomhero890
Reactions
-
Re: Shaman tweaks for Bg1? Possible with EEKeeper?
These changes to shaman were the only reason I was able to do the bandit camp with SC tactics mod installed on insane difficulty The camp itself had literally like 40+ enemies in it, including at lea… (View Post)1 -
Shaman tweaks for Bg1? Possible with EEKeeper?
I tried making a shaman on insane mode BG1 and loved the design, but their spirit dance felt very underwhelming For one, spirit dance is only good until you get to the animate dead/monster summoning … (View Post)1 -
Re: Shaman tweaks for Bg1? Possible with EEKeeper?
Update: I discovered the spsh003 file controls the downsides and breaks for using your spirit dance. Here you can change it to where you could cast or melee and still dance but I left this alone I le… (View Post)2 -
Re: Shaman tweaks for Bg1? Possible with EEKeeper?
Ok, for anyone interested, I downloaded Near Infinity editor and ran it, and started looking through the 2DA file It appears that shaman summons are BDSHAM01, BDSHAM06, BDSHAM12 and BDSHAM18....which… (View Post)Post edited by randomhero890 on1