redline
redline
Reactions
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Re: PST:EE is next and here is why:
Because mods, provided they're technically feasible, are an excellent indicator of the fans' appetite for new content. Look at BG: unpaid amateurs have spent hundreds of hours creating NPCs, content,… (View Post)1 -
Re: PST:EE is next and here is why:
I guess the "why not" to me is that there isn't much to be gained, and I'd rather see Beamdog focus on new content rather than continuing to pump out EEs. PS:T is considered one of the best… (View Post)1 -
Re: PST:EE is next and here is why:
Came here to post this. I abandoned PS:T during my first playthrough because i wanted a strategic RPG like BG or IWD, and i enjoyed it a heck of a lot more the second time when I started thinking of … (View Post)Post edited by redline on3 -
Re: About the new borderless map design
I'm usually anti-immersion breaking in a lot of ways, but in this case it actually works for me. The whole setpiece effect makes it feel like a miniatures-based D&D game somehow, which is a neat … (View Post)1 -
Re: My amateur-ish review of Siege of Dragonspear and some more.
I have to disagree about the end boss as well. It probably took me a dozen tries or so, mostly because of the immunities. I REALLY don't like to metagame... I prefer to go in blind, as stocking up on… (View Post)1