squattingmonk
squattingmonk
Reactions
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Re: Make undead enemies return to life 50% chance?
Yes, you can use the OnDeath slot to apply the VFX. You can also use it to resurrect them: void NotDeadYet(object oTarget) { int nHP = GetMaxHitPoints(oTarget); effect eRes = EffectLinkEffects(Effect… (View Post)2 -
Re: Suggestion: Diversifying the default PC event handlers
I just tested this. SetEventScript() will apply the script to the event just fine. However, the OnDamaged event is never called for PCs, so it doesn't do anything. The OnHeartbeat script does fire, h… (View Post)3 -
Re: [Help] Script StartingConditional, if TRUE then..
This leaves you open to an exploit, though: the PC can have the item and get the prompt, then drop the item while still in conversation, then select the conversation option and obtain the reward. The… (View Post)1 -
Re: Could Use Help
Something that helps when posting scripts in the forum is nesting it between <code></code> tags. This maintains your indentation and makes the script easier to read. The best way to clean… (View Post)3 -
Re: ingame camera angle, pivot (center) and distance
There's no functions that will get the current camera data. One option would be to place a waypoint marking the location the camera should shoot from and calculate the angle and distance from there. … (View Post)1