trinit
trinit
Reactions
-
[REQUESTS/FIXES- Classes and kits]
there are tons of great suggestions on how to improve some kits and classes. some of them are almost bug-fixes, some are nice optional features. unfortunately, these threads are getting buried among … (View Post)5 -
Re: Making backstab more viable late game
yes, poison also works on arrows, and if you manage to poison the mage, the poison will do relatively quick damage over time. every time mage takes damage, hurt animation is played thus disrupting hi… (View Post)1 -
Re: Boo and Minsc
@Cadros: i agree. therefore it is best to leave him where he is, as he is. lest we might tempt his fury... :/ (View Post)1 -
Re: New characters or not?
@PhillipDaigle: Marked! i agree on the evil thief and thief in general notion. there is no need to introduce insane heaps of new characters in bg1, but bg2 has a lack of evil characters and a few kit… (View Post)3 -
Re: Keep BGEE as vanilla as possible
well, i think feature requests that would drastically change bg are quite rare. i got the feeling that most requests revolve around various tweaks ( added kits, subraces, fixed inconsistencies and il… (View Post)3
