valky
valky
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Re: Need help understanding backstab
Partially, I do use only 2 major condition blocks for attacking & defending and 2 lesser conditions for ranged attacker moving & turn undead. "Ease Of Use AI" is more like 30times b… (View Post)1 -
Re: Short Sword in BG2 that gives invisibility?
sidenote: the improved dagger gives you a 15% chance to go invisible after each hit. And the only item I know off (for rogues) that gives you imp. inis 3x/day from a mod is a buckler after the upgrad… (View Post)1 -
Re: Armors + Rings/Cloaks of Protection etc.
That's a good question :P The only current use is a sub-module of BG2-tweaks for BGEE as well: "Breakable Nonmagical Armor, Helms, and Shields" As far as I know, that's by default in BG2 bu… (View Post)1 -
Re: How to best utilize *ToB Spoiler Character*
Those cheese-traps are removed/replaced in RR, which he has installed ^^ Cheese-trap now deals physical (piercing) damage, and you get a revised AoE (with knockback/-down) & Acid trap too. The la… (View Post)Post edited by valky on2 -
Re: What kind of saving throw do you have to make with Ixil's Spike +6 For Pinned for 3 Rounds" Effect?
hmm, both effects stack, or better: the damage is counted differently - each damage lasts 3 rounds and gets a separate damage roll. Keldorn didn't know what happened to him...raised his saves to 20, … (View Post)1