virusman
virusman
Reactions
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Re: NWN Explorer
Open the .key file or specify the NWN folder and it will find the .key for you. (View Post)2 -
Re: NWN Explorer
Yeah. The game won't generate tangents for compiled models (a known bug), and nwnmdlcomp doesn't support those either (it won't put them in the binary model when compiling). I have a sample .mdl now … (View Post)3 -
Re: Test Module (F9) Char Selection - let us choose default test char!
Yeah, just renaming the character file name should work. (View Post)1 -
Re: Development build 8168...How do you work on an unpacked module?
Yeah, just copy temp0 and rename it. (View Post)2 -
Re: Development build 8168...How do you work on an unpacked module?
You can also use nwhak to open/extract modules. (View Post)2