I actually created a draft in another thread (for previewing) with all the stones, but when I pasted it here, most of it was obliterated because of the character limit of an activity page post (the image links generated are quite long). This is one of the times I wish that the activity page was revamped.... :(
Deadfire appears to have become much more stable now! I think I'm finally going to do a playthrough now. Chosen a Fire Godlike Fury, which shapeshifts into a cool Storm Blight, and has a bonus to Elemental spells. Let's see how it plays out!
The latest patches have also introduced a new Kill Cam, which shows enemy deaths magnified and in slow motion (better turn Gibs off there, otherwise things can look quite messy. Yeah, that boar near the sea cave in Vilario's Rest exploded into gory chunks... )
I always wondered how you explain some saves... for instance how can you justify allowing a save against a fireball inside a 6x6x6 room? The spell will literally fill every single inch of hat room with fire.
On my tabletop games I never allowed impossible saves to be even attempted...
Reminds me of when I was hosting a no reload MP run with several forumites here. Our party was about level 4 and our wild mage had the gate wild surge, but I was an inquisitor so I kept the nabassu occupied with Protection from Evil while the rest of the party hid. We eventually killed the demon with a wand and went on to beat sarevok (much later).