Adul
Adul
Reactions
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Re: Baldur’s Gate II: Enhanced Edition 2.5 Patch
To be clear though, even if the function worked exactly as intended and the creatures spawned right outside of the visible area, it would still break all the encounters where it spawns creatures who … (View Post)2 -
Re: Baldur’s Gate II: Enhanced Edition 2.5 Patch
@JuliusBorisov I'm not sure what you mean. The function itself is bugged and spawns creatures in unpredictable and sometimes off-limits parts of the current area whenever called. So in my estimation,… (View Post)1 -
Re: Baldur’s Gate II: Enhanced Edition 2.5 Patch
Ok, done. I've created one for BGII:EE and one for BG:EE. (View Post)1 -
Re: Baldur’s Gate II: Enhanced Edition 2.5 Patch
Are there any further plans to remove CreateCreatureOffscreen from scripts? I'm currently playing on 2.5, and I can see that there has been some effort put into fixing the issue (e.g. with the Kruin … (View Post)2 -
Re: BG:EE, SoD 2.5 patches, Infinity Engine fixes and features, + the additional 2.5 IWD:EE patch
Well, I just installed 2.3 to check, and they do crushing damage. :p False alarm everyone! I'm just going insane. (View Post)3
