Adul
Adul
Reactions
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Re: Making it Work: Conversation Window
I've tried to gather all of the common and agreed upon suggestions in this thread and put them into a feature request on Redmine: https://support.baldursgate.com/issues/32842 (View Post)10 -
Re: Making it Work: World Map
I've created a feature request for the world map redesign on Redmine, and I've incorporated some of the suggestions from this thread: https://support.baldursgate.com/issues/32793 I've also used @arge… (View Post)9 -
Re: "Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"
It was an honor to be able to participate in such an epic moment of this fated playthrough. Though, to be completely honest, until I've just read Julius's summation of it, I had no idea it was a no r… (View Post)15 -
Re: Making it Work: Inventory
Okay, here goes. Let me know what you think. English is my second language so also let me know if I made any egregious mistakes. Title: Making it Work: Inventory Content: In the past weeks, many of u… (View Post)Post edited by Adul on18 -
[MOD] Better Quick Loot v1.7
Version 1.7 I've made an improved version of the quick loot bar, with the following changes:* Turned the quick loot bar into a compact, easy-to-navigate panel * Can be opened and closed via a hotkey … (View Post)Post edited by Adul on13