Ancarion
Ancarion
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Re: [Spoiler] Is anybody else encountering this?
I'm not completely familiar with that bug, but you might try this: Type ~DebugMode 1 Type . A list of the module areas will appear on the screen. Select the + next to the name of area you are current… (View Post)2 -
Re: Multiple object creation / variable reassignment inside a loop
Often this kind of thing can be done using GetNearestObjectByTag(), in a script run by some indestructible (but NOT static) control object in the area. For example, if you want this function run when… (View Post)1 -
Re: Area transitions not (very) visible in game
And to follow up on Proleric's good suggestion - you can now adjust the door's orientation so that it sits flat on the ground, if that's how you want it, just like a trigger would look. Even better, … (View Post)4 -
Re: NWN EE Toolset 'options'
I work from a toolset shortcut on my desktop. Just navigate to the install folder, which for me is C:\Users\Ancarion\Beamdog Library\00829\bin\win32 and you should find the toolset there. (View Post)1 -
Re: Castle Exterior, Rural Tileset Mesh Issue
Yeah it looks like someone forgot to reset the pivots on those meshes before they exported the model. I can't imagine someone out there hasn't fixed this already, but if you need it, here's an ascii … (View Post)1