AstroBryGuy
AstroBryGuy
Reactions
-
TazokSays blocks in AR2400.BCS and AR2900.BCS prevent further script blocks from firing
First, I know that this issue only affects modded games, but it is an error in the vanilla area scripts. 1. Add the following block to the end of AR2900.BCS via NearInfinity or DLTCEP.IF True() THEN … (View Post)4 -
Re: No loading when main hero dies
WeiDU is a utility program that 99% of mods use to install on Infinity Engine games. Basically, you would write a script of WeiDU commands to edit each .ARE file in the game and set the "Player … (View Post)4 -
Re: BG1NPC for BGEE Prerelease - UPDATE v21-PR_20150131
Hello all, I've noticed that several of the issues with Coran's Succubus Quest appear to stem from a fear of the Amelia encounter. So, people try to short circuit the encounter (force-attacking Ameli… (View Post)Post edited by AstroBryGuy on6 -
Re: Aerie in BG:EE v1.1
If you look at the end of SNDSLOT.IDS file you'll see a few lines duplicated. Note that slot 71 is both SPELL_DISRUPTED and EXISTANCE2 (sic).69 PICKED_POCKET 70 EXISTANCE1 71 EXISTANCE2 72 EXISTANCE3… (View Post)2 -
Re: BG1 Unfinished Business v16.0
@Jace - In BG1 Amarande has a plain quarterstaff (STAF01), which was upgraded to the Root of the Problem by BG1UB. Since BGEE had already upgraded Amarande's weapon to the Mighty Oak, I decided not t… (View Post)6
