AstroBryGuy
AstroBryGuy
Reactions
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Re: The BG NPC project
Yes, save a copy of your weidu.log file. It will look something like this:// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component… (View Post)3 -
Re: The BG NPC project
@Sjerrie - If you want to fix the issue for future playthroughs, you'd need to edit the X#KABAND.CRE file in your override directory. I don't know if Infinity Explorer does editing (I'm on OS X, so I… (View Post)1 -
Re: The BG NPC project
@Sjerrie - Ok. So, the verison of the Caravan Bandit Leader in your save game doesn't have her script assigned to her (X#KABAND.BCS). She has the script IRONELIT.BCS, which I'm guessing came from the… (View Post)Post edited by AstroBryGuy on1 -
Re: Shield Mod - Mulling over ideas
@TvrtkoSvrdlar - The file WEAPPROF.2DA controls the number of allowable pips for each class. In vanilla BGEE, it is set for 2 for all warrior classes. You'd need to edit that file as well. I can conf… (View Post)2 -
Re: The BG NPC project
@JosefineS - 1) That's usually caused by a dialog/item name/spell name/etc.. containing a string reference that is not in the dialog.tlk file. Hard to say exactly without more information. 2) yes. ;) (View Post)1
